Have you ever suffered from Video Game fatigue?

Late of last year, I was totally engrossed in the hype leading up to Fallout 4 and Star Wars: Battlefront. When both games released I actually took time off work to play them through. I played both titles endlessly and when I wasn’t swapping between the two of them, I’d be creating related content from both, to upload to my YouTube channel. As Christmas rolled in I began playing those games a lot less, In all honesty, I was playing all games less and less to the point where my PS4 started gathering dust as the weeks went by.

This isn’t the first time its happened. When I was younger I had a lot more time to play. I didn’t have a job, didn’t have a girlfriend and apart from a social life, gaming became my biggest form of recreation. As you get older, you begin to become more responsible for a number of things. Whether it be a full-time job, paying your way, spending time with your partner, becoming a parent etc. There are many things that can begin to chip away at your time spent gaming. In my case, I fall under a number of those categories, yet I still find the time to play games, but at the moment I just don’t have the drive or motivation to do so and that isn’t a bad thing.

When I first encountered this sudden turn off from gaming I scoured the web in search of some kind of remedy or advice, something that would allow me to continue enjoying video games in the same way I may have at a previous point in time. I’d try my hand at classics – going back to games I’d thoroughly enjoyed at an earlier age. I’d play new games and try to experience something different. None of the above ever worked, which is when I realised I’d gotten burnt out from playing video games. It may sound crazy, video games are meant to be fun aren’t they? something you turn to when you feel burnt out from other things such as work or after a bad day? But I definitely stand by the saying; too much of a good thing can be bad for you.

I definitely stand by the saying; too much of a good thing can be bad for you

If you genuinely love playing games and do so the majority of the time then this fatigue may be something you have experienced before. Nothing really seemed to jump out at me, I had a shelf full of games I’d barely touched yet didn’t feel the need to sit down and play them. There’s nothing worse than forcing yourself to do something that you have no love for. I’m an avid watcher of Kinda Funny and I spent a lot of time watching the various youtube content they uploaded. I realised I was going through the same experience of video game fatigue at the same time as Colin Moriarty, one of the driving forces behind Kinda Funny. It’s very rare that you hear people, especially highly involved in the gaming industry, talk about their lack of interest in video games at a given time.


The set of Kinda Funny Gamescast – featuring Tim Gettys, Colin Moriarty and Greg Miller

From then on I just decided to take a step back from gaming and embrace it. I focused my interests elsewhere – picking up my first DSLR in order to continue my hobby of photography, I began reading a lot more and started catching up on various TV series’ and Films that had remained on my watch list for the last few month. I even booked my long awaited trip to Japan. I’ve never once felt guilty about not constantly being involved in video games, even though I am a passionate gamer at heart and someone who always wants to create content around that medium, in forms of blog writing and video related content.

The point I’m trying to get at is, it’s not a bad thing to take a step back now and again. Video games aren’t a form of prison or a ball and chain that is constantly tied to your persona. If you aren’t enjoying something it doesn’t hurt to take a break, no matter how long that break may be.

The point I’m trying to get at is, it’s not a bad thing to take a step back now and again. Video games aren’t a form of prison or a ball and chain that is constantly tied to your persona.

If you love video games, something will come along eventually and generally catch your attention enough to peak your interest again. I have my eye on The Witness at the minute and Firewatch isn’t too far away now. With those intriguing titles on the horizon, my video game drought may be coming to an end sooner rather than later.

/ CR


Welcome to Vault 111

The first episode of my Fallout 4 let’s play is now LIVE! After GAME’s frustrating cock up, resulting in myself and many others receiving the game late, and then having a couple of sleepless nights in order to perfect my Let’s Play setup and to learn Sony Vegas – the video has already been through a lot. It’s all been worth it though and I’m pleased with the end result. I’ve put a lot of time and effort into this video, in order to perfect it, as I never want to put things out that are just “half arsed’ so to speak, hopefully you can see that from the vide and appriciate the fact that a lot of passion and care has gone into it.

I’ve always wanted to share my first reactions to a series that means so much to me, not just for others to view, but for something to look back on in years to come. I’m aiming to get 3 videos up a week, as well as maintaining my blog and live streaming on Twitch. Part 2 will be up wednesday night (18th Nov, 7.30pm GMT) so please drop me a sub if you haven’t already. It’s gonna be hard work to stick to this schedule, but I really love what I do so it’s all worth it, hopefully you guys think so to. I won’t be spamming my blog with these videos, but I just wanted to make you guys aware I’d finally started my first let’s play series of Fallout 4. Thanks again for the continued support and enjoy!


For more episodes head on over to my youtube channel – https://www.youtube.com/channel/UCW5Haq1I9rtjSxDybDxeZRw

Do you remember why you started playing video games?

If you were to ask this question 20 years ago, you might well get a completely different answer from today’s generation. It’s absolutely mind-blowing how much video game content we have on hand these days. There are constantly active social feeds going off at all times around the globe, each displaying various information on the next upcoming trend – whether it’s a new game, news, reviews, leaks etc. Even if you choose not to follow, this information still seeps through the cracks, whether it be from sponsored links, ads tailored to your search engine entries, YouTube/TV ads or even posts liked by your social circle that just so happen to appear in your news feed.

The video game industry has blown up since the dawn of the Internet and the psychical world still holds its own too. Now this may be true with nearly every form of entertainment. But the way we consume video games and their media never used to be anywhere near the magnitude it is today.


Rather than bringing us together, gamers can tear each other apart because of what their platform of choice is. Why? Not everyone likes the same things.

It’s not just video game media that’s changed though, video games themselves have massively spiked in popularity, and they’re now a commercial phenomenon, appealing to the most casual audiences with characters and consoles becoming household names. The industry consists of multi million dollar projects, which make up an impressive $90 billion dollar industry, as of 2015. Video Games as a medium now share a close likeness to film – due to the sheer jump in visuals, writing and game play we’ve seen in the last 20 years.

The medium is one of the fastest growing forms of entertainment. Which barely even existed 30 years ago. Can you remember when gaming was a relatively underground activity? When games existed in just a 2D pixel based format, the evolution in terms of time has been drastic. As the medium grows so rapidly, so does the selection that comes with it, with each company wanting to get a piece of the pie, which they then in turn can feed to us consumers to make a substantial profit.


Fallout 4 seems to be a huge contender for GOTY, but still has to fight off an astounding amount of competition.

I’ve recently created a list of all the games I’m hoping to get my hands on in the coming months. Two of those titles sit high upon my wish list perch – Fallout 4 and Star Wars: Battlefront. Although I may not want the many others as much as these two, the others that sit beneath it still call out for my attention through a vast form of media. With my recent trip to EGX I got a reminder of just how many games I have my eye on going into Q4 – Uncharted Collection, Assassins Creed Syndicate; which seems to have made a triumphant return in terms of reviews and from what I’ve played.

Call of Duty Black Ops 3 also makes its way onto the list along with Rainbow Six: Siege and Just Cause 3. Each game cleverly marketed to draw my attention – mostly through nostalgia I’ve noticed. Call of Duty with its throwback to Nuketown and emphasis on Zombies, Battlefront with its authenticity of the original trilogy and Fallout 4 with the expansion on all of the good points from Fallout 3, moulded into something even better.


 Companies often like to hone in on our Nostalgia. Nuketown is a firm favourite amongst COD fans.

Now I know I’m not the only one who would love to pick every single one these titles. The media I consume each day insists that I have them all. I’d love to play the majority and each one has been fighting for my attention through adverts, promotions, etc. But when does it all just become too much? How much time do you really have? How are you expected to keep up with everything, not just with the games but also with the media that comes with it?

Do you ever get that feeling like you’ve missed out on something you should have played way back, but at the time there was just too much choice and now it’s come back to bite you in the arse. For example Mass Effect is a series I always wanted to try out, but due to the already overflowing market I never ended up picking it up. Maybe it was financial constraints due to blowing my budget on other games that were released around that time, or maybe due to already devoting a lot of time trying to get through other games.


The new Mass Effect trailer looks outstanding, but with all of these other games on offer I really don’t know if I’d find the time to play through the series.

When Andromeda was previewed the media and gaming community went crazy for it, yet I feel as though I missed out on everything that came before it and feel like an outsider looking in on something I don’t feel part of, but should, even becoming scrutinized by certain folk because I was never part of the series in the early days. I’ve also seen this happen to others on Twitter most recently with the likes of the Fallout series.

It’s not just the consumers that can sometimes suffer, companies can also feel the squeeze in such a saturated market. People pay with their wallets and its survival of the fittest. But is it really too saturated? Do we have too much choice as gamers? Is that a better thing, which then in turn equals more competition?

Do you just pick and choose, hoping the game you want doesn’t flop after spending your hard-earned cash on it, while others that may not have been as appealing end up rising in popularity after you’ve already laid down your moolah elsewhere. It’s so brutal out there, for both seller and consumer at times.

If games don’t sell the prices take a massive cut too. With so many on the market you can end up picking up new games for half of their retail price, just a few weeks after release as the companies fight to keep themselves and their games afloat. It really is that cutthroat. People complain that games are too expensive, even though they’re the cheapest they’ve ever been. If your game isn’t pulling in an audience then the price won’t stay as high as its initial release. Games like GTA V can remain at their first price because of how popular they are while others take a nosedive in order to sell the copies that remain.


Not many games can stack up against GTA V in terms of popularity.

Trying to keep up with all of the latest gaming trends, what’s hot, what’s not, what you should be playing, what you shouldn’t be, who’s streaming what, the most popular YouTube video doing the rounds, FPS this and 1080p that, all the different types of memes and gifs, hateful comments, Gamer Gate etc, etc, etc. JUST STOP, ARGH! It all just gets a little too much at times, doesn’t it?

The way everything is extremely scrutinized, the cutthroat market, the endless choice, marketing that reveals every minute detail about a game it ships, the uninviting media, the annoying YouTubers, the swatted twitch players, micro transactions, season passes, pre-order bonuses and DLC. Remember simpler times, when none of this even existed?

Thinking back to when I was a child I was allowed one game for Christmas, maybe two if I was very lucky. The deciding factor would come from a few screenshots on the back of a box or the cover artwork on the front. That experience of buying a new game, travelling home, reading the cover front to back, actually reading through the instruction manual. All of that now just a distant memory often thought back too in a flicker of video game nostalgia. I’d play the games I had over and over, numerous times, I’d know the ins and outs of every part.


I put countless hours into Legend of Zelda: A link to the past, as at one point, it was all I had to play. Attempting tough puzzles and feeling a real sense of achievement once I’d progressed further. Whatever happened to putting in the groundwork?

Games weren’t as accessible as they are now, you’d actually get your money’s worth. You wouldn’t play a game for five minutes, get bored and move on. You wouldn’t buy games in a sale and let them gather dust. You’d dedicate yourself to them. I’m not saying that’s what all gamers are like, but it seems the attention span of many has greatly reduced over the years.

It’s not just the short attention span though; games are just much more accessible these days. I have countless games sat on my shelf, still in the cellophane, in my steam or PlayStation library, all un-played, hoping to see the light of day, but I’m no octopus, I can’t play everything at once. I get a game, play as much as I can, then before I know it, its old news and the media and gaming community are all focused on something else, I then feel like the un-cool kid in the playground who isn’t on board with the new fad and before I know it, new games are out, time moves on and the old stuff, still un-played, gets left behind. The 10-year-old me would have never let that happen.


Through the year I’d mainly have to rent games but each rental was decided on my own accord, what I thought looked good, regardless if it was or not, it was ME that made the decision and I felt no marketing or peer pressure in doing so. You’d discover hidden gems and amazing experiences, like getting lost in a library of amazing new worlds. Memory didn’t matter; your handful of MB on your memory card was sufficient enough. You’d play games first hand – mainly knowing nothing about them, apart from a blurb on the back or a paragraph in a magazine – that was it.

Yeah some were lacklustre and not worth your time. But remember the ones that were worth it, the ones you knew hardly anything about, you’d become engrossed in their worlds or get lost in the story, yet you’d essentially go in blind, knowing very little about them as opposed to how much we know of a game, pre-release, now.

Look at No Mans Sky for example – Murray and Hello Games are negatively criticized for not revealing much information about the game. I’m sorry, but that game looks intriguing enough as it is and I’d rather find out about it for myself when I have it in my own hands.


Playing Minecraft for the first time, without any idea of what it was, how to play, or what I should do, was such an amazing experience. Something that made me think back to a time when each game I tried was like playing Minecraft for the first time.

Remember when Minecraft wasn’t even a thing, yet when people first jumped into that they knew nothing, no instruction manual, no tutorial – you just played first hand and worked it out for yourself. Just like how it used to be. You’d play games due to how engaging and fun they were. How a game looked, in terms of visuals, just didn’t matter. You’d share a couch with friends, it was a social thing – playing co-op, competitive split screen multiplayer, conducting mini gaming tournaments for FUN or taking turns handing the controller to one another after each turn. That is but a distant memory with most games.


The couch never used to be this lonely.

Yet now people are constantly connected, with a camera and microphone in their face, sat on a specialized “gaming” chair, pondering over YouTube or Twitch or arguing in forums over FPS and Display Quality, something that was relatively unheard of. Everything has become so competitive; if you aren’t winning, then you’re a loser.

Some games even offer you the option to skip levels if they’re too hard, what happened to actually putting the effort in and retrying until you got it, you know, when games actually taught you valuable life lessons – not to give up, to always keep at something even if you fail over and over, to put the time, effort and work in, in order to reap the benefits, rather than paying your way out of something, skipping a level, paying to win or progress. It baffles me how anyone would rather chose the latter.


The fact that the invincibility leaf power up, in Super Mario 3D World, is even a thing makes me weep inside.

Remember when fighting games had hidden characters and you’d have to work your way through the roster in order to obtain them, putting the time in to unlock them, now you can just download them from the store or get them free for pre-ordering. The likes of Black Ops 3 allows you to play every level from the get go. You don’t even have to work your way through the game, you can just go right ahead and play the last level if you so desire, never mind skipping sections if they get too hard, this let’s you skip the whole game, period.

What next? An auto pilot button, that when pressed, just plays the game for you while you watch. Some may argue that this already exists in the form of watching let’s plays – now don’t get me wrong, watching lets plays can be fun, but when you hear people saying they can’t be bothered to play the game and that they’d rather just watch someone else play to see what happens, it really gets to me.

Gaming never used to be like this, or at least this isn’t how I experienced video games when growing up. Even though you are constantly connected with people around the globe and the industry is abundant with all different types of titles, video gaming can, at times, leave you feeling isolated or become very over whelming.

It seems with an ever-growing industry the times, values and reasons people play games have changed dramatically. People play games because of how popular they are, resulting in more views on their latest lets play videos, rather than playing what they really love, regardless of how popular it is. I’m not saying this applies to every gamer, but it applies a lot more today than it did 20 years ago.

Maybe I’m just stuck in my old ways, agitated by a fast paced world, everything moves so fast these days, written media is a dying art form, 8 second vine clips and countless snapchats are all the rage. People don’t have time to play games these days, or so it seems. Hmm. I don’t know, maybe that’s how we’ve evolved as a society, not enough time for anything, but still enough time to keep our social feeds up to date.

Maybe it’s time I stopped trying to adapt to every form of change within the industry and take a step back. Chasing trends and gaming fads will never work. You’ll always feel left behind or out of the loop, even if your first to arrive, the party will be over before you know it and you’ll be left wondering why you even attended in the first place.

Stop feeling like you’re left behind. Play what you love and love what you play, you shouldn’t play games for anyone else but yourself. You didn’t get into games because other people wanted you to play, so why become a puppet on a string to please others?

Whatever it may be, we need to remember why we got into gaming in the first place, hopefully for the love of it and the chance to visit amazing new worlds, to get lost in different time periods; whether it’s fiction or non fiction or sharing the love we have for different games and characters.

Forget about all the inconsequential shit and play for your love of playing, as without that, what does that make gaming, but a passive form of media, as we let it pass by in such a fast pace world, watching others experience it, rather than experiencing it for ourselves.

Why don’t you pick up a controller, take an old game from your shelf and remember what made you start playing in the first place.

/ CR

EGX 2015 | My weekend at Eurogamer

Well, EGX was an absolute blast! I decided to put together a compilation video of all of the footage I managed to capture at this years Eurogamer. I attended the weekend in full and documented each day in a diary entry style article, which you may have seen crop up on the blog last weekend.

This video is just a little something extra, it showcases exactly what I got up to on each day, except it’s all rolled into one handy video. Hopefully, from this you can get an insight into what the expo is really like. If you’re a serious gamer and live in the UK, then I strongly advise attending next years event.

I’d very much appreciate if you could subscribe to my Youtube channel.

I will be putting up my hands on impressions video with Star Wars Battlefront tomorrow as well as The Division and PlayStation VR later in the week. So subscribe and don’t miss out

/ CR

EGX 2015 – Sunday: Tom Clancy’s The Division, Hitman, PlayStation VR and More

As the weekend drew to an end, EGX was about to host it’s final day. As we were leaving Birmingham too, we decided to head over to the expo a little later. We packed our bags and arrived around 10am. Sadly there were a few bad apples within the staff that I’d come across that weekend. This was made apparent once again when I asked a member of staff how to get to the cloakroom – I was rudely spoken too, belittled and totally left with a bad taste in my mouth after speaking to him. This occurred a few times over the weekend by staff from not just the NEC but from EGX staff too. I’m not going to go into it to much, but he wasn’t the first member of staff that had a horrible attitude.

Moving on from that we got into the event and started taking some footage. The event doesn’t open it’s doors publicly until 11am, Super Pass holders and early access members are allowed into the event an hour earlier, then once the public enters prepare to feel as if you are part of a sardine tin. The event easily could have been doubled in size and it would still have aptly held all attendees. Even though the event was a lot bigger than when it was held at Earls Court, it was still crammed full, hopefully next year all of the problems with staff, queuing organisation and event capacity gets resolved.

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If you took your picture with Vaultboy at a certain time of day you were given Vaultboy masks for free! – Here you can see my missus doing just that.

We’d heard that you were able to get hold of a vault boy mask if you took a picture with him at 11am. This was definitely on the agenda. We hung around in the retro section and got to play some NES and Sega Mega Drive, while waiting, which was a lot of fun. Once we’d picked up the masks it was time to head on over to play The Division.

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Back to my roots – playing Super Mario on the NES.

Once we got to the start of the queue we were greeted with a sign that no one wants to see; “3 hours wait from here” this was in fact true, even though I thought it may have been done to avoid congestion in the public walk ways. I was in fact proved wrong. This was the last main game I wanted to play and one of my most anticipated, so I figured the wait had to be endured. After three long hours we finally got on to to play. First impressions were not so good – due to the crazy queue that snaked half way around the event itself, but the game definitely lived up to the hype, my only problem with it is that I just wanted to see more of it, the vehicle and environment art was fantastic and visually it looked photogenic. I wished they’d focused more on the survival element, but I suppose in such a short demo that wasn’t really an option. The game is still six month away though, so I’m sure we’ll see a lot more before release. I can’t wait to get my hands on the final game and it’ll more than likely become a staple throughout the blog when it released next year.

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The Division at EGX – Look out for an article from me on the game coming really soon.

Before queuing to play The Division I’d put my name down again to play PlayStation VR, very luckily I got a text notifying me that there was a space available just as I’d left the over 18’s area. After around a 20 minute wait I was able to have a second look at PlayStation VR, I got to play EVE Valkyrie this time, I’m not going to go into too much detail, as this is something I’ll be covering in it’s own article at a later date, I just have to say, it was incredible.

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I managed to get to experience PlayStation VR twice at EGX.

Seeing as though we’d spent the majority of the morning and early afternoon queuing, we decided to break for lunch. Afterwards I spent an hour or so capturing extra video footage while I had a moment. After lunch we joined the queue for Rainbow Six Siege, while standing we were handed some free beta keys to play the game once we got home. The queue itself was taking longer than normal to reduce down, I remembered that IO Interactive were doing a gameplay presentation on the new Hitman game. I decided it’d be best to make the most of the time left and go and see that presentation, rather than waiting in line to play the game when I could just play the beta once I got home.

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The new Hitman gameplay presentation was amazing.

The decision was a positive one as Hitman looked fantastic on the PS4. The game overall seemed a lot bigger than previous versions, there was a lot more choice to be made and many more paths to take when trying to execute your target.

Overall the weekend was fantastic, I thoroughly enjoyed it, even if there were a few underlying problems with the event itself. There will obviously be a few more articles to come, involving EGX – My thoughts on Star Wars Battlefront, PlayStation VR, The Division and much more. Most of these updates may be shown on my Youtube channel so head over there and subscribe in order to keep up to date once they drop.

/ CR

EGX 2015 – Saturday: Need for Speed, Shuhei Yoshida, Naughty Dog and More

This morning went along the same lines as yesterday, except this time it paid off. As soon as it hit 10am the gates opened and we shuffled forward like a heard of cattle out of the waiting hall, once we finally reached the main entrance of the show floor everyone quickly became 100 metre sprinters and pushed their way to the game they wanted to play most.

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The Tatooine Survival level – playable at EGX.

Considering my first destination yesterday was for the 40 player Hoth Multiplayer Map battle on Star Wars Battlefront, I thought the wise choice would be to head straight for the survival game on Tatooine, hoping this time I’d be able to avoid the queues and today it paid off, unlike yesterday.

We got on the game within about 20 minutes and the queue behind us soon looked to be never-ending. I really enjoyed this game mode, it was offline split screen and proved to be a lot of fun and it seemed as thought it would definitely appeal to those who didn’t care much for the Online aspect of the game.

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This showed off the offline portion of the game, I can see it being a lot of fun for couch co-op folk.

Once we’d finished the game we headed on over to the Need for Speed booth. The game looked great, but didn’t look as good as what I’d seen in the gameplay reveals earlier in the year. It was still a lot of fun. The game we played was a rep attack which pitted eight players against each other, we had to score as many points as we could by drifting, near missing, racing into oncoming traffic etc. the winner of the match up won a free t-shirt – sadly it wasn’t me.

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The Need for Speed setup showed off this amazing Nissan Skyline.

From there we began to queue for the 20 Years of Play developer Sessions given by Shuhei Yoshida, President of Sony’s Worldwide Studios for Sony Computer Entertainment. He’s been there since PlayStation started and has played a huge role in making it what it is today, which is dearly beloved by many.

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A fantastic insight into PlayStations last 20 years.

He was also involved in some amazing titles such as Crash Bandicoot, Wipeout, Ape Escape, Twisted Metal and many more. We managed to get to the queue point one hour and a half early, thankfully done so as the session soon filled up and those hoping to attend by just turning up at 12pm when it was due to start were bitterly disappointed. The talk was absolutely fantastic and quite inspiring, hearing an insight into the last 20 years of Playstation, from the man himself was something special.

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The man himself – Shuhei Yoshida.

Before the session, the guys from GeekSleepRinseRepeat.com managed to spot the bright red shirts and we got together for a picture after the developer session. GSRR focuses on all aspects of geek culture, not just gaming but films, TV, Comics, Sport and more. They really do put a lot of work into the site and are two really great lads, so go and check out their site.

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Myself and the guys from Geek. Sleep. Rinse. Repeat.

Afterwards I fancied my chances on Destiny: The Taken King. I’ve given Destiny a bad rap in the past, it’s not that I don’t like the game, but that It could have been so much more. The Taken King looks a lot more appealing and from what I played of the game at EGX, it’s made me want to open the doors back upon Destiny.

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Destiny: The Taken King actually looks pretty good, considering my original feelings on the series. I’ll be sure to check it out once I’m home.

I also played a crucible match up and the winning team took away a free t-shirt, £5 voucher and blacksmith shader code. The game was an intense and very close rift battle, our team just managed to edge it towards the end and took home the prize.

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Taking home the prize – My goodies from being part of the winning team on crucible.

I luckily managed to notice the Uncharted Collection, which was tucked away around from Destiny, I was very surprised to see how good it looked running on PS4. I was also pleased to hear that it didn’t contain any multiplayer, as I’ve always thought the Uncharted series hasn’t needed it, the single player can easily stand on it’s own, ten times over.

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The Uncharted collection looked beautiful on PS4.

As the end of the day neared we decided to head back over to the developer sessions theatre where we were able to attended a talk with Arne Meyer of Naughty Dog. Arne gave a talk on “Uncharted Retrospective – Greatness from Small Beginnings” in which he was able to share anecdotes from a decade of development of the Uncharted series – in which he revealed why it actually took 2 years to create the infamous train level in Uncharted 2 and how the desert scene in Uncharted 3 only took 2 weeks to create. It was an exceptional session and it was brilliant to get to hear a little behind such a huge game series.

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EGX Developer Session with Naughty Dog’s Arne Meyer.

Tomorrow I’ll hopefully manage to get to play and let you guys know about The Division, so don’t forget to come back tomorrow to read all about that.

/ CR

EGX 2015 – Friday: Star Wars: Battlefront, Assassins Creed Syndicate, Just Cause 3 and More

This morning we decided to get up relatively early and book the first taxi available, the doors don’t open until around 10am, but I wanted to arrive early in order to avoid long queues for Star Wars: Battlefront. We arrived at the NEC at around 9am, where joined others who’d obviously had a similar idea.

I was a little disappointed by how the organisers had setup the queuing system, although we were one of the first to arrived, many people were able to push there way through the queues due to the queuing system being more of a crowd huddle than a snaking row. There really should have been more done to combat this situation as it proved quite unfair for those who’d made an earlier journey.

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Still a long way to go – we’d just joined the queue for Star Wars Battlefront, 2 hours wait from this point. So close yet so far.

Once inside we darted straight to the Star Wars: Battlefront Booth, it seemed as though the majority had the same idea. I’ve followed the game for well over a year, the previous ones were some of my greatest of all time. It was such an exciting feeling knowing I was just moments away from experiencing it for my self.

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A half scale TIE Fighter stood outside of the Star Wars Battlefront booth, this thing was massive and not even full size.

We were told that we couldn’t take any footage, but I managed to sneak a few pictures in. We got to the front of the queue after around two hours of waiting, so much for avoiding them – It may seem a long time but later that afternoon the queues for the game managed to last up to four hours! Sadly a couple who were infront of us queued for the same amount of time and when we were due to step up to play the girl of the couple fainted and paramedics were called in order help out. Such an unfortunate incident, hopefully she was able to make a full recovery

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The game was brilliant – An authentic Star Wars game that stayed true to the genre. 

I was so pleased to see that the game looked as beautiful in real life as it did on the trailers, a lot of people have been sceptical from the in game trailers, but it really is astonishing and the sound effects are even better. The game lasted around 40 minutes and I will be detailing everything about it in an article at a later date, stay tuned for that.

By the time we’d queued for Star Wars: Battlefront and played it, it was around lunchtime. The food and drink at the event is very expensive, as expected. Unlike last year, when it was at Earls Court, there isn’t much available in terms of shops selling food and drink situated around the centre – so having to pay the price is almost unavoidable. Packing a lunch would be the best option; thankfully they were promoting a new brand of energy drink for the full weekend so these drinks were given out for free. I’ll happily take rattling energy levels over a four pound bottle of water.

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Developer Sessions – The Journey of PlayStation VR.

After lunch we attended the first developer session of the weekend – The Journey of PlayStation VR. The talk was brilliant, they allowed us to ask any questions we like and showcased many different games in development for PSVR. It is honestly worth checking out if you get the chance. You can check out my PlayStation VR article coming later this week.

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An official Call of Duty: Black Ops 3 t-shirt that you would receive for being on the winning team when trying out the game.

From there I decided to go and have another pop at trying to win a Black Ops 3 T-shirt. There was no way I was leaving without one. Again the queue for Call of Duty was still relatively short, so we were able to jump on quite quick. Thankfully this time round our team was a lot stronger. I ended the game with 24 kills and 3 deaths, not too shabby, so did most of my fellow teammates. We’d done it. The t-shirt was mine! All mine! Muhahaha.. *Cough* Hmm, excuse me.

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The Over 18’s Area at EGX.

We went on over to the over 18’s area of the show floor, which housed Homefront: Revolution, Just Cause 3, Assassin’s Creed: Syndicate, Rainbow: Six Siege and The Division. Upon deciding to attend the latter my mind was quickly changed once I noticed a sign at the rear of the queue, “Three hours wait from this point”. It seems that this year the queues have been more apparent and ten times longer than usual. I can hardly remember queuing last year where it seems this year it’s all I’ve done.

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Assassin’s Creed: Syndicate Booth at EGX.

Next on my list was Assassin’s Creed: Syndicate, the queue lasted around 45 minutes. The demo consisted of leading a female assassin along a London riverside and onto a courtyard in order to assassinate the target. It was brilliant going up against Beefeaters and the Queens guard. The London setting looked amazing and I can’t wait to sink more time into the game.

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Really enjoyed what I played of the new Assassin’s Creed.

After coming out of the Assassin’s Creed booth, We jumped straight onto the Just Cause 3 queue. The game was chaotic mayhem and was just completely fun to jump into, even if the machine that was running my game managed to crash twice.

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Just Cause 3 was a lot of fun, even if my machine did crash a number of times.

The day was coming to a close, sadly I only managed to fit in around three games, mainly due to the extensive queue times. I advise any one wanting to attend the event to definitely come for more than two days if they plan on playing most of the games, otherwise you won’t get the chance to play much.

Tomorrow I’ll hopefully get to play The: Division, More Star Wars: Battlefront, Need for Speed and Rainbow Six: Siege. So drop me a follow in order to be notified when tomorrows next article hits.

/ CR